I’ve been doing some more work on Research Station Mars. Starting to add in new features for the employees. First up was re-working how the employees interact with objects. They are now linked with the object while using it in order to stop multiple employees using it at the same time.
Next was adding in degeneration to objects when employees use them, followed by the ability for janitors to repair them. That feature still needs tweaking to adjust how long they take to repair and how fast they degrade.
Finally, there was a massive problem with how the employees went about their duties. They spent a lot of time standing about even though they needed to work/sleep/eat/etc. so now they will always go and do those tasks as soon as they can or need to. So they stand about a lot less and seem a bit more realistic.
Other developments include a redesign for the graphics that looks good and is also easy for me to create, given my limited art skills. I’m also looking into re-working the GUI to keep things simple. The search bar is a nice idea but not exactly practical since there’s never really a lot that you need to filter through. The way details about employees and objects are presented is a bit limited as well, and require a bit too much explanation to understand and filtering them is awkward. So I plan on simplifying this as well.






